

He drops the anchor, so the ship is forced to halt, but is then stopped by the ship guard Bobo, who delays his progress so the pirates can escape via a hot-air balloon. Wario manages to get to the pirate's ship before they can set off. He resumes the pursuit after the hen is safe again. Wario eventually wakes up by the alarm clock's commotion and sets off to pursue the thieves, but not before rectifying the state of things in his home.ĭuring his pursuit of the pirates, Wario learns that the fleeing bandits have scared his pet hen away, so he ditches his quest for a brief moment to rescue his beloved pet. After this, the pirates escape and leave Wario in the mess they caused. To distract Wario and prevent him from chasing them, the pirates cause havoc in the castle by turning on a giant faucet, abandoning a vicious snake in his cellar and installing an oversized alarm clock. The pirates infiltrate the building and steal Wario's treasures, which he collected during his earlier adventures.


They are Pirate Gooms, loyal minions of Captain Syrup and members of the Black Sugar Gang. However, three shadowy figures approach the castle from outside. There he lies at his bed, taking a deep nap. Story “Aaargh! I can't believe that Captain Syrup and the Black Sugar Gang have stolen my treasures! I am one angry Wario! I'm going to get my treasures back if it's the last thing I do!” - Wario, Wario Land II

We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.
